UV Spot Lamp Cycle Time — Working Out Throughput Per Part and Per Shift
A spot lamp's exposure time is rarely the whole story on a production line. Bond points, part handling, and lamp readiness all add seconds, and those seconds decide how many parts a station can actually deliver. Q: How Do You Calculate the Cycle Time of a UV Spot Lamp Station? A: Add Exposure Time Per Cure Event, Multiply by Cure Events Per Part, Then Add Handling Start with the exposure time for one bond: the adhesive's required dose divided by the irradiance measured at the bond. Multiply that by the number of separate cure events each part needs, then add load, unload, and index time. The total is the station's cycle time, and parts per hour is 3,600 divided by it. The number of cure events is not always the number of bond points. A controller that drives several lightguides at once can cure several points in one trigger, which is where large throughput gains in spot curing come from. For the basics of how the hardware works, Incure's UV LED spot curing system overview is the starting point; this guide stays with the arithmetic. Step 1: Exposure Time From Dose and Irradiance Exposure time equals dose (mJ/cm²) divided by irradiance (mW/cm²). The dose comes from the adhesive data sheet or your own qualification work. The irradiance must be the value at the real working distance, because on a spot lamp it changes sharply with distance. The Incure L9000™ illustrates how much this matters. Its irradiance is 2,300 mW/cm² at a 17 mm focal distance and 1,200 mW/cm² at 20 mm. Using a hypothetical dose of 3,000 mJ/cm²: At 17 mm: 3,000 ÷ 2,300 ≈ 1.3 seconds At 20 mm: 3,000 ÷ 1,200 = 2.5 seconds Three millimeters of fixture clearance nearly doubles exposure time. Before any other throughput work, lock the lightguide position. Step 2: Count Cure Events, Not Just Bond Points Both of Incure's spot platforms can feed more than one lightguide from a single controller. The L9000™ runs up to four independent lightguides, and the S20™ arc spot lamp is offered in 1-, 2-, 3-, and 4-pole configurations. Cure events per part equal the bond points divided by the guides that can fire together, rounded up. Consider a hypothetical housing with six bond points: One guide: 6 cure events Two guides: 3 cure events Four guides: 2 cure events (four points, then the remaining two) Rounding up is where poor fixture layouts lose time. Six points on a four-guide setup still needs two exposures, so a 3-guide or 2-guide arrangement can match its throughput if the points group evenly. Step 3: Add Handling and Index Time Handling time is usually measured, not calculated. Time an operator or robot loading, triggering, and unloading a part, and use the average across a full shift rather than one clean cycle. Continuing the hypothetical example with 2.5 seconds of exposure per event and an assumed 8 seconds of handling: Configuration Cure events Exposure time Cycle time Parts per hour 1 guide…